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AR and VR App Development for Headsets and Mobile

AR and VR apps for mobile, WebAR and headsets, built and tested on the devices named in the quote. US product teams get this work in US hours, 9am to 1pm Eastern, with delivery from India. Stay here for AR and VR. Phone apps sit on mobile app development. Watch companions sit on wearable app development. A free scoping session is the first look.

150+ clients 450+ projects 275+ engineers 15+ years
AR and VR app development for mobile and headsets, Vervali
ARKit, ARCore and WebAR experiences tested on device, Vervali
VR apps tested on the headsets named in the quote, Vervali
ISO/IEC 17025:2017 testing laboratory accreditation mark

ISO/IEC 17025:2017Accredited testing laboratory

CMMI Maturity Level 3 process award

CMMI Maturity Level 3The process is written down and repeats

ISO 9001:2015 quality management certification mark

ISO 9001:2015Quality management

ISO/IEC 27001 information security certification mark

ISO/IEC 27001Information security

AR, VR and the Devices in the Quote

This is a short sub-page for AR and VR app development. AR and VR apps for mobile, WebAR and headsets, built and tested on the devices named in the quote. US product teams get this work in US hours, 9am to 1pm Eastern, with delivery from India, from an ISO/IEC 17025 accredited lab with CMMI Level 3 process. Phone apps sit on mobile app development. Watch companions sit on wearable app development. Wider UI sits on UI and UX. Book a scoping call, or start with a free scoping session.

AR App Development

AR on iOS with ARKit, on Android with ARCore, and in the browser with WebAR when that is the path a customer will actually open. Unity is in the stack when the experience needs it. A demo that only runs on one engineer laptop is not the engagement. The quote names the devices.

VR App Development

VR for Oculus, HTC Vive, Pico and mobile VR when those headsets are in scope. Training, simulation and product visualisation are the usual jobs. We test on the hardware you named, not only in an editor. Live timelines on this page put most AR and VR builds at 8 to 16 weeks. The quote names the weeks after we see the device list.

Integration and After Launch

CMS, catalogue, analytics, CRM and ERP connections are named in the quote when the experience has to talk to a system you already run. 3D assets sit in the same quote when the engagement needs them. Post-launch OS and headset work sits on software maintenance and version upgrades.

Need an AR or VR build tested on the headset, not a deck of renders? Book a scoping call, or start with a free scoping session.

Book a Call

What This Page Covers, and What Sits Next Door

This URL is AR and VR app development: mobile, WebAR and headsets. iOS and Android phone apps sit on mobile app development. Watch companions sit on wearable app development. Custom platforms sit on custom software development. Stay here when the question is AR or VR.

Stay on This Page

You need an AR or VR app built and tested on the devices in the first release. A free scoping session is how we see the headset list and the systems it has to talk to. Book a scoping call if you already know the devices.

Go to Mobile App Development

You need an iOS or Android app, native or cross-platform, tested on phones. Mobile app development is that page. We do not sell both as two invoices for the same week unless you asked for both.

Proof From Neighbouring Device Work

We have not published an AR or VR-named engagement on this page. Hardware delivery we can evidence is device work, not a claim those jobs were headset or WebAR builds.

United Kingdom · BLE healthcare monitoring app

Before: patient monitoring depended on manual checks around several medical devices. After: 98% user satisfaction and 90% less manual patient monitoring. Pairing and a companion that has to work on hardware. Not a claim this was an AR or VR headset job.

98% user satisfaction 90% less manual monitoring

Devices first, then a quote

Book a Call

Tell us the headsets and the flows. We will come back with the AR or VR scope and a quote. Or start with a free scoping session.

ISO/IEC 17025:2017 · CMMI Level 3 · US-hours coverage

Frequently Asked Questions

It is building an app a person uses in augmented reality or virtual reality, on mobile, in a browser, or on a headset. This URL is that work. Phone apps sit on mobile app development. Watch companions sit on wearable app development. US hours, 9am to 1pm Eastern, with delivery from India. Live timelines put most builds at 8 to 16 weeks. Book a scoping call if the question is AR or VR, not a phone app.
AR on iOS with ARKit, on Android with ARCore, and in the browser with WebAR. VR on Oculus, HTC Vive, Pico and mobile VR when those headsets are in scope. Unity is in the stack when the experience needs it. The quote names the devices in the first release. We test on that hardware, not only in an editor. A free scoping session is how we see the list. Book a scoping call if you already know the headsets.
Live timelines on this page put most AR and VR builds at 8 to 16 weeks, depending on complexity, design, hardware and platforms. The quote names the weeks after we see the device list. A headset plus a CMS connection takes longer than a WebAR overlay on one product. We do not publish a project total here. Book a scoping call once the devices are written down. A free scoping session is the first look.
Yes, when those systems are named in the quote. Catalogue, CMS, analytics, CRM and ERP connections are the usual jobs. Custom platforms around that work sit on custom software development. We do not pretend every storefront plugin is already wired to a headset. A free scoping session is how we see what you already run. Book a scoping call if the experience has to talk to a system you own.
Yes, when the engagement needs assets, and those assets are named in the quote. 3D modeling, animation and optimisation sit with the build so the experience actually runs on the device, not only in a render. A mood board of objects with no device list is not the engagement. Book a scoping call if the question is the experience. A free scoping session is how we see which assets you already have.
They can, when product visualisation, a virtual showroom or a training flow is the job, and the devices a customer will actually use are in the quote. We will not invent a conversion lift we cannot evidence. We have not published an AR or VR-named engagement on this page. Neighbouring device work sits in the proof below. Book a scoping call if the question is the experience. A free scoping session is the first look.
Yes. Post-launch OS, headset and store work sits on software maintenance and version upgrades, and is named so the next device firmware is not a surprise. This URL is the AR or VR build. Phone apps sit on mobile app development. Watch companions sit on wearable app development. Coverage is 9am to 1pm Eastern, with delivery from India. We do not claim round the clock. Book a scoping call if you need that named in the quote.
Work is scoped to the devices, the platforms and whether 3D assets and system connections are in, then quoted before we start. Clutch lists Vervali at $25 to $49 per hour. Live timelines put most builds at 8 to 16 weeks. A one-off experience is a fixed price. Tool licences and extra headset coverage are named in the estimate. Book a scoping call for the quote, not a day-rate on this page.
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